From Background Music to Comic Covers, the Meteoric Rise of Stellar Blade’s Hyung-Tae Kim Will Inspire You to Get Creative Right Now


Hyung-Tae Kim, the CEO of Stellar Blade‘s developer, Shift Up, has had an insane profession path.

From composing background music to crafting comedian covers and designing video video games, his journey in several artistic industries has been marked by innovation and creative brilliance. With every step he takes, Kim has left an plain mark on all the tasks he’s labored on.

How Hyung-Tae Kim Went From Background Music Artist to Video Sport Firm CEO

Hyung-Tae Kim's career is nothing less than inspiring
Hyung-Tae Kim’s profession is nothing lower than inspiring.

Close to the start of his profession, Kim scored a task in composing background music for video video games. His artistic pursuits quickly expanded past music, main him to the world of comics.

A extremely proficient artist with an unmistakable artwork fashion and a knack for visually beautiful character designs, his paintings graced the covers of quite a few publications.

Kim’s affect quickly started to increase to the realm of video video games. the place his creative imaginative and prescient left an impression on iconic titles like Magna Carta and Blade & Soul.

Hungering for extra, he began his personal recreation developer and writer firm, Shift Up Company, in 2013, identified for its cellular gacha titles. Its first challenge was the cellular recreation Future Little one, and it later launched the Third-person shooter Goddess of Victory: Nikke.

After all, Kim didn’t cease there. In 2019, Shift Up introduced that it was engaged on an AAA recreation, which might be dealt with by subsidiary firm Second EVE Studio, which employed many builders from Blade & Soul. This AAA recreation turned out to be Stellar Blade.

The Stellar Blade Demo Is Out, and the Votes Are In

Stellar Blade's mixed reviews aren't just for its gameplayStellar Blade's mixed reviews aren't just for its gameplay
Stellar Blade‘s combined critiques aren’t only for its gameplay.

Even earlier than Stellar Blade‘s demo was launched, the sport had already stirred up a ton of controversy following the trailer and character reveal.

The character designs adopted the identical sample as Hyung-Tae’s earlier video games, i.e., the feminine character (on this case, Eve) had very NSFW outfits, and her physique was exaggerated in some components.

Following the reveal, all hell broke unfastened on social media. There was a portion of the group that felt her design was unrealistic and shallow, after which there was one other that felt that Western recreation builders had been allergic to stunning feminine designs, which is why Eve’s design was an enormous slap to their faces.

Even in the event you didn’t care both manner, the entire dialogue was lots to absorb. And with the demo out, we’re now seeing a ton of opinions on the sport about the way it performs. It’s obtained many comparisons to different video games, primarily NieR: Automata, Satan Could Cry, and Sekiro.

Fight is the primary side that has folks cut up. Some favored the pacing of the fight, whereas others felt it to be a bit sluggish and inflexible.

Expectations had been floating round in a part of the group that the sport would have fight akin to DMC and Bayonetta, so this side was a little bit of a shock to me as effectively.

What do you consider SB? Will you be shopping for the sport on launch? Tell us within the feedback beneath!




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