Tekken 8 Producer Katsuhiro Harada Raises Concerns Over the Future of Fighting Games


Gaming is at its peak these days, and each developer who makes a wonderful recreation will get the success they deserve. In 2023, video games like Baldur’s Gate 3, Spider-Man 2, and Cyberpunk 2077: Phantom Liberty obtained the success they so deserved. However probably the most shocking was Avenue Fighter 6, which turned an sudden breakthrough for Capcom. The identical occurred for Tekken 8 lately; each of those video games turned profitable, shocking everybody concerned.

It’s not as if followers have no idea about these video games or that they’re small franchises; it’s simply that combating video games have a really area of interest viewers. Therefore, when these video games get so profitable, everybody can’t assist however surprise what occurred. However the director of Tekken 8 has his doubts about the way forward for his style.

Tekken 8 director Katsuhiro Harada explains how the world is altering in combating video games

A nonetheless from Tekken 8

Over time, shooters like Name of Obligation, Wolfenstein, and Doom have gotten far more well-liked than fighters like Avenue Fighter and Tekken. Now these video games are well-liked, little doubt; everybody is aware of their identify, and folks have been taking part in them for years, however they primarily have a small, hardcore fanbase.

This doesn’t imply that folks didn’t need to get into these titles; it’s simply that moving into these video games was not really easy. They’ve an enormous studying curve, and taking part in them alone isn’t as enjoyable. When avid gamers attempt to go surfing with them, they’re simply defeated as a result of their opponent is perhaps a seasoned participant.

Each Capcom and Bandai Namco are conscious of this difficulty now. Therefore, they determined to offer these video games a spin. They stored every part the identical and simply gave these titles very elaborate tutorials. This might permit gamers to study as they go and finally study the strikes and discover the character they favor probably the most.

This allowed each Avenue Fighter 6 and Tekken 8 to grow to be extra profitable than their builders had anticipated. Avenue Fighter 6 launched final yr, and it has already sold around 3 million copies. Alternatively, Tekken 8 sold over 2 million copies inside a month of its launch.

These are fairly insane figures for video games that cater to a really small viewers. Now, the producer of Tekken 8 Katsuhiro Harada means that the way forward for combating video games isn’t what followers expect. All as a result of the essence of gaming and the character of a gamer are altering.

A nonetheless from Tekken 8

And that’s why combating video games want to vary too. He gave a very interesting example, explaining how avid gamers of at the moment usually are not the identical as avid gamers who performed combating video games years in the past.

“In Japan, and doubtless in a lot of the world, my era is an enormous one. It makes up a great chunk of the inhabitants. That made our society a aggressive one. If you happen to apply to a college or for a job, there’s at all times plenty of competitors. Younger folks these days are the alternative. They’re hardly ever keen to interact in one-on-one showdowns. Preventing video games pit you by your self in opposition to a single opponent; it’s a must to settle for all of the duty in case you lose. You’ll be able to’t blame anybody else.”

He then went on to recommend that whereas there may be nonetheless demand for one-on-one combating video games, they only have to incorporate methods of competing outdoors of the primary recreation too. This implies they might both go for workforce battles or 3-v-3 matches.

He additionally instructed that incorporating such adjustments within the on-line mode’s official rankings would even be required. It is smart too; this might permit gamers to go for on-line modes extra typically, as a brand new participant would hesitate to play on-line alone.

Capcom did one thing even higher with Avenue Fighter 6

Avenue Fighter 6 art work

Whereas Tekken 8 little doubt does lots to make gamers really feel comfy in that aggressive setting, Avenue Fighter 6 did issues even higher. They really gave gamers a whole story mode the place they traveled round and discovered to struggle from varied in-game characters. Then they engaged in fights and applied what they discovered.

Then once more, what issues is the truth that each video games not less than attempt to entice avid gamers to this style. Now it’s Dragon Ball SPARKING! Zero’s flip to do one thing comparable and be extra beginner-friendly.


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